#pragma once
#include "DXUT.h"
class CRoad
{
public:
	CRoad(const TCHAR *resName,const TCHAR *szFile);
	~CRoad(void);
	void setRoadScale(D3DXVECTOR3* r_scale);
	void setRoadRoate(D3DXVECTOR3* r_Roate);
	void Render(float fElapsedTime);
	void setPosition(D3DXVECTOR3 r_pos);
private:
	CMesh * pRoadMesh;
	CMeshInstance * pRoadMeshInstance;
	D3DXVECTOR3 r_scale;
};

